using Assets.Scripts.GDK;
using UnityEngine;

namespace Brick
{
	public class SliderBoxModule : gdk_base_Imodule
	{
		private bool isTouch;

		public void touchStart(GameObject gameObject)
		{
			isTouch = true;
		}

		public void touchCancel(GameObject gameObject)
		{
			isTouch = false;
			shootingOut();
		}

		private void shootingOut()
		{
			gdk_game_manager.DispachEvent(EventID.GAME_SHOOT_OUT);
		}
	}
}

